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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Ben Hatton
Caldari Provisions Caldari State
7
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Posted - 2014.05.18 02:06:00 -
[1] - Quote
Cool so, um, can you forget we ever asked for rigs or to be able to modify our freighters and lets just keep what we have? Please?
Cool thanks  |

Ben Hatton
Caldari Provisions Caldari State
7
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Posted - 2014.05.18 06:26:00 -
[2] - Quote
Too bad freighters don't have a high slot so we can bash the Jita monument in our freighters over this 
Please, please reconsider this change guys, or just leave things as they are now.
That said, I think I can see the direction over all CCP are going with all their changes recently and coming up over the next 2 years. They want player empires that are entirely self sufficient. This in theory sounds like a good idea, rather than be the PVP focused, indy and logistics when they need to be alliances we will start to see many more different play styles being involved out in the wild wild west (east north and south) that is Null out of necessity. A much more diverse environment is probably a good thing.
And who knows, with the NPC empires loosing their strength in the lore side of things, not only the pirate factions are stepping up to fill the gap but perhaps the player empires over time too. With Hilmar chanting destruction, we may see a reduction in the amount of HS space as player empires move in to conquer it.
Still, personally, I don't have the RL time nor bother to be involved in that stuff, so for me, Id not be a fan of this as mentioned earlier. |

Ben Hatton
Caldari Provisions Caldari State
8
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Posted - 2014.05.19 06:29:00 -
[3] - Quote
mynnna wrote:"Why not modules instead" is a bit of a common question, so on a whim I threw together a concept for just that.
I think you are onto something there, 2 low slots would seemingly achieve the desired outcomes mostly, plus provide a cheaper more flexible outcome for pilots. Obviously, the trade offs will still be required (less baseline cargo space etc), but this is a much less painful approach for those involved, especially those who require cargo today, speed tomorrow and then cargo next weekend for example. |

Ben Hatton
Caldari Provisions Caldari State
8
|
Posted - 2014.05.19 13:01:00 -
[4] - Quote
mynnna wrote:Wulfy Johnson wrote:
Something like this is way more realistic than rigs and allows for fitting towards what task you have at hand without dishing out hundreds of mill in waste to provide a "noob isksink", dough i still belive one low would serve that puropse better with less gimping of the ship.
Thanks for providing some numbers.
Three lows creates for a lot more options and makes more of a spectrum instead of huge swings. It also makes the downsides and upsides more meaningful. For example with a single low, cargo would have to drop by only about 10%, maybe even as little as 5%, to make there be a reasonably sized upside to fitting the expander instead. But if you're only giving up 5-10% of your cargo, then fitting a DC II or really anything else becomes far too much of a no-brainer - there's just no longer much of a trade-off involved.
I would vote for 2 lows personally as it achieves similar objectives to the rig plan without being over the top (though I must admit I haven't done the numbers, basing this on gut feel). 2 cargo exp, 2 bulkheads, 2 nanofibers or any combination of the such. But yeah, the DCU not something that should be able to be fitted as it puts it in the too much category. |

Ben Hatton
Caldari Provisions Caldari State
8
|
Posted - 2014.05.19 13:10:00 -
[5] - Quote
Wulfy Johnson wrote:Well eighter way, removing more ehp off these already fragile ships, making them more common with lower ehp will result in a rabbits race for kb padding. To me that would more of an isk sink short term, and leaves a no choice in fitting long term.
Buying items off the market is not an isk since dude, please don't confuse this. You are giving your isk to another player in a trade. |

Ben Hatton
Caldari Provisions Caldari State
8
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Posted - 2014.05.19 14:09:00 -
[6] - Quote
Hey petty people, back on topic please....... |

Ben Hatton
Caldari Provisions Caldari State
8
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Posted - 2014.05.19 14:14:00 -
[7] - Quote
Tippia wrote:Ben Hatton wrote:Hey petty people, back on topic please....... Ok. No, reducing EHP does not make freighters into ISK sinks, quite the opposite. It doesn't really do anything since you can just compensate for it if that's what you're after.
No im just done with the my dicks bigger than yours bickering.... |

Ben Hatton
Caldari Provisions Caldari State
8
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Posted - 2014.05.19 14:29:00 -
[8] - Quote
So, basically, this change is going to happen in one way or another. To present a player backd solution to the change we dont like, do we throw our weight behind Mynnna's numbers or what? Cause we need to come up with a coherent counter proposal and move on from all this other fluff.
Like I said, this will happen, we need to band together and make it happen in a better way. |

Ben Hatton
Caldari Provisions Caldari State
8
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Posted - 2014.05.19 14:36:00 -
[9] - Quote
Dave Stark wrote:Ben Hatton wrote:So, basically, this change is going to happen in one way or another. To present a player backd solution to the change we dont like, do we throw our weight behind Mynnna's numbers or what? Cause we need to come up with a coherent counter proposal and move on from all this other fluff.
Like I said, this will happen, we need to band together and make it happen in a better way. the optimal solution is for freighters to be left the hell alone, and for people to think before they ask for changes.
Agreed, but that's not going to happen so lets move onto how it should happen and come up with something better. IMO, ppl should be liking Mynnna post so it gets some love |

Ben Hatton
Caldari Provisions Caldari State
8
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Posted - 2014.05.19 15:20:00 -
[10] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:Here are my posts in this thread from the last few days i already quoted the relevant parts here. stop embarrassing yourself. No what you did is quoted posts that you edited to make it seem like you had a point. Stop lying.
Both of you, please shut the F up and take it elsewhere so that the devs might actually find some of the better posts here amongst your bickering ffs |
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Ben Hatton
Caldari Provisions Caldari State
8
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Posted - 2014.05.19 15:30:00 -
[11] - Quote
Tora Hamaji wrote:It never ceases to amaze me how CCP manages to break every promise and botch every positive change time after time after time! Here is the KEYNOTE about freighters/jfs http://youtu.be/k07Uu7qUEa0?t=46m39sI quote fozzie: Quote:This means you'll be able to increase your cargohold BEYOND CURRENT STANDARDS with cargo rigs And then this thread.... seriously, so dumb........ so idiotic...... so disappointing....... so typical........
Yeah thread sucks, but to clear it up for you, you will indeed be able to increase the hold beyond what it is now. Check this awesome tool out... http://xyjax.com/optimizer_kronos/index.html |

Ben Hatton
Caldari Provisions Caldari State
9
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Posted - 2014.05.20 02:44:00 -
[12] - Quote
Delhaven wrote:Delhaven wrote:I can't wait to see what Black Frog will be doing with this. I feel bad for the folks there who will have to come up with the new load limits. Interesting. Does that mean they're requiring all of their pilots to spend 80M ISK on a Cargohold Optimization Rig to reach that volume? I'd have guessed that they'd have dropped it to 500K m3 to accommodate all of the various rigging options.
Its not an unreasonable request, as when joining any corp you have your doctrine fits. |

Ben Hatton
Caldari Provisions Caldari State
9
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Posted - 2014.05.20 03:38:00 -
[13] - Quote
. |

Ben Hatton
Caldari Provisions Caldari State
9
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Posted - 2014.05.21 04:02:00 -
[14] - Quote
CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always!
2 Low slots no rigs please Mr Fozzie, that is all. |

Ben Hatton
Caldari Provisions Caldari State
9
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Posted - 2014.05.21 14:51:00 -
[15] - Quote
Horaaaaaaaaay!!!! Thanks Fozzie and CSM. While I'll lose a decent sum on the speculation I did, I'm still happy with the way its going forward and much rather this solution and loose some isk than the old one.
Anyone in need of 50 T1 Cap Cargo Ops? haha |

Ben Hatton
Caldari Provisions Caldari State
9
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Posted - 2014.05.22 00:56:00 -
[16] - Quote
Rowells wrote:Has anyone run the numbers on the total value a fully tanked a anshar can hold now? 121,167 EHP with Bulkhead IIs giving it 662,692 EHP |

Ben Hatton
The Fifth Dimension
9
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Posted - 2014.05.22 03:37:00 -
[17] - Quote
PaulsAvatar wrote:
Site looks very handy but I don't know if I trust the numbers. Right now it's saying that a freighter can only carry about a quarter million in goods before it starts becoming profitable to gank. Goes contrary to the idea of a billion being the max collateral that seems fairly standard to hauling corps.
I like the new changes. It doesn't cost me billions to get similar to what I have now, and actually gives me a fair amount of choice in setting it up and tuning it to my style, and I can cheaply and quickly change it if I want to.
+1 for new proposal.
Unfortunately the 1 bill has been a false hope for a while since catalysts in the right numbers can gank freighters. The 1 bill was often based on using battle cruiser hulls |

Ben Hatton
The Fifth Dimension
9
|
Posted - 2014.05.22 04:04:00 -
[18] - Quote
Maldiro Selkurk wrote:The only concern that seems to exist is shield ships not having an option like adaptive nano plating. Perhaps a low slot option only available to freighter and JF's that is exactly the same but affects shields?
This would require only one new mod in the game.
Each ship will have its positives and negatives, just as they currently do. Realistically, if you want tank, its gotta be bulkheads, cause real men hull tank haha. |

Ben Hatton
The Fifth Dimension
10
|
Posted - 2014.05.23 00:15:00 -
[19] - Quote
All I can say is that Im really looking forward to the changes, just yesterday I had 2 full Charon loads of Trit to haul and then a 200k m3 m3 high value haul to do. Given the choice I would have fitted all T2 Cargo Exps first and then Tank and warp speed. |
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